Con
- Cost, Deck 3 will add significanly to cost
- Height, this will be from 62" to 72", too high to work on or view without step stool
- Complexity of bench work, that high will mean alot to work out on support.
- Cosmetic impact on Deck 2.
- Really adds run time for operations
- Adds considerable traffic from mines, passengers and excursion cars
- Addition of several key landmarks like: Georgetown loop, Silver Plume, Argentine Central (seen as Shay to Mt McClellan, Aerial Tram, and even Lumber (Lumber mill existed for a time at end of track).
The Plan:
Starting at the Top
Central city
- The Tram will provide a means to move ore from several mines to Blackhawk to be milled. Supplies will flow back up to Central city and then be taken to the mines.
- Central City will have several hopefully representative buildings to place the location.
- Option to bring C&S regular line up switchback to station.
- I really like the Gilpin Tram and this lets me create a replica that adds operational and scenic fun. The deck is at 68" so it will require a step up.
- Provides the loop and a portion of the city to model.
- The location is iconic
- Provides end of track and a nice town with several landmarks
- Building a platform as seen in 1910 will provide interchange for Argentine Central and will justify both ore and excursion cars
- The Aerial Tram which only survived about 2 years gives an excuse to model a really cool structure.
- There is also a Aerial Tram in Silver Plume to a Mine above the City.
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